Unveiling the Value: In-Depth Analysis of the Hisense 40H559
TBMs Used in Bored Tunneling Are Expensive, and Their Use Depends on the Tunnel Length and Diameter
4.2
Cyberpunk 2077
Andy Zahn / Lifewire
What We Like
- Unparalleled visual quality
- Immense open-world cityscape
- Lifelike character models and animation
- Excellent voice acting
- Engaging campaign and side plots
What We Don’t Like
- Rampant, game-breaking bugs
- Poor performance on all but high-end PCs
- Broken AI
- Missing features
Bottom Line
Cyberpunk 2077 is a deeply flawed masterpiece that was released in an incomplete state.When it works it can be an incredible experience, but you’d be well advised to wait to play it till at least the most serious problems are patched.
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4.2
Cyberpunk 2077
Andy Zahn / Lifewire
View On Amazon $55 View On Steampowered.com View On Gamestop.com
in this article
Expand
- Story
- Gameplay
- Customization
- Bugs
- Mature content
- Performance
- Graphics
- Multiplayer
- Price
- Cyberpunk 2077 vs. Assassin’s Creed: Valhalla
- Final Verdict
- Specs
Our reviewer purchased Cyberpunk 2077 so that they could thoroughly assess it. Keep reading for their full take.
The promise of Cyberpunk 2077 is one of the ultimate RPGs, a game that draws you into a complex, interwoven, living digital world where your decisions truly matter. In the eight years since its development was announced, an immense amount of anticipation has built up around this game, fueled by sky-high promises and too-good-to-be-true teasers. Unfortunately, Cyberpunk 2077, like Spore andNo Man’s Sky before it, falls short of the hype built up around it.
Look a little closer, and you may find a lot to love in this game, but it’s important to be aware of Cyberpunk 2077’s many flaws before deciding to jump into the immense and darkly beautiful dystopian metropolis that is Night City.
Andy Zahn / Lifewire
Story: Engaging and well written
You start out by choosing from one of several different life paths, each of which features a different intro, as well as unique dialogue options throughout the game. The Nomad starts in the wastelands, the Street Kid in the inner city, and the Corpo in what else but the heart of a mega corporation.
Once you get past the prologue you are let loose upon Night City, and from here the game progresses through various interconnected missions, both mandatory and optional. Because of this interconnected nature of the game, you may get a different outcome to the overarching story based on your decisions, both in main story missions and side quests. It can be rather daunting to be faced with so many potentially impactful decisions, and between this and the dense skill and ability customization system, this is one instance in which you might want to invest in a physical guide to the game.
As for the quality of the story itself, whatever path you choose is remarkably well written, and this quality of storytelling is probably the main highlight of the game, next to the insane graphical fidelity. It is well-acted, and some sequences are so well done that you can almost forget you’re playing a game, and it becomes more like an interactive movie. This is in part due to the innovative conversation system, which allows the player more agency while talking to NPCs. Unlike a lot of games, most conversations don’t lock you in and fix you in place until you excuse yourself, and it’s remarkable how natural it feels to talk to people in the game.
There is clearly a lot more polish put on the main story missions than on some other parts of the game, and if you follow it closely, the flaws of Cyberpunk 2077 don’t show quite so much. You get to experience the massive open world of Night City in a way that makes narrative sense and see the most exciting set-piece sequences. With that said, there are some really entertaining side stories to be found if you venture off the straight and narrow path of the main campaign.
Cyberpunk’s gameplay is very much a case of sharply contrasting highs and lows.
Gameplay: Fun, but deeply flawed
As with the game as a whole, Cyberpunk’s gameplay is very much a case of sharply contrasting highs and lows. It does some things very well and stumbles bafflingly in other regards. The game mostly takes place in the first person, with third-person view being an option while driving.
Driving is not what I’d call a perfect experience in either third or first-person modes. Though beautifully designed and widely varied, vehicles tend to have little weight to them, and you really have to work to avoid careening about the road, running over pedestrians, and attracting the tepid attention of the police. They all also seem to be in desperate need of a new set of brakes, and to make matters worse the AI for the NPC vehicles is very simple indeed. Park your car with a bit of it sticking out into the road and a line will quickly build up as these simpletons exhibit infinite patience rather than simply go around.
Andy Zahn / Lifewire
The reason behind the driving issues seems to be largely an issue of perception, as they occur at high speeds, but unless you keep an eye on your speedometer it’s very difficult to judge how fast you’re going. I often found myself going over a hundred, but my mind said I was traveling at half that or less. It would be better for the sake of gameplay if your wheels stuck to the asphalt a bit better, and it wouldn’t really be that unrealistic, given that it is 2077 after all; it makes sense for cars to handle better than they do in 2020.
What can’t be explained away by an unwise dedication to realism is the behavior of NPCs. This simplicity of NPC AI is widespread throughout the game and a big letdown from what was promised. When I started out, I played very carefully, since the realistic looks and the promise of police response encouraged me to treat everyone with respect, like I was in a real living world. However, as time went on I came to view these automatons with even less consideration than the NPCs in other RPGs.
Their glitchy reactions are so at odds with their realistic looks that the end result is rather off-putting, so I began to regard them with pure disdain. Also, the fear of police response quickly fades once you realize that they won’t chase you for more than half a block, and once they lose sight of you they forget about you completely in short order. There are no consequences, no exciting spontaneous chase scenes, just a couple of dudes firing at you ineffectually with pistols.
Furthermore, there are no lasting consequences. Your friendly contact in the NCPD will still call you up and ask for help, and cops on the street won’t care that the world’s most prolific mass murderer just waltzed through the holographic police tape cordoning off their crime scene. By hour 15, the result of this failure of AI systems led to me to think nothing of stealing a car from the middle of a busy intersection and accidentally pinwheeling my out of control vehicle through a crowd of pedestrians before driving off into the sunset as two officers bounced rounds off my retreating bumper.
If you want to avoid conflict and don’t want to slow down for stupid drivers, your best bet is a motorcycle, and it is indeed a blast to go zipping through the streets dodging through gaps in traffic. For some reason, motorcycles control much more reliably than cars, and a cynical mind might suppose that more care was put into motorcycle control due to Cyberpunk featuring the brand of motorcycle owned by a major celebrity who plays a part in the game’s story.
Andy Zahn / Lifewire
You can also use fast travel booths to get around instantly once you’ve unlocked them, though I found myself favoring the slow route, despite the issues inherent in that experience. Cruising through Night City is truly a jaw-dropping experience.
This contrast of “holy cow” moments with irritating design flaws continues with combat. In one of the first combat encounters of the game, you fight a dynamic battle in a small apartment that includes walls being ripped apart by gunfire. In another sequence, you fight a crazy cyborg with swords for arms as you race down the freeway. These scripted fights in the story are exciting and well-balanced.
However, stray from the areas of the world where your story is progressing, and you will meet higher-level enemies. They do more damage and have more strength, and also drop gear that you can’t equip until you level up. This makes sense on a technical level as it prevents the story missions from becoming imbalanced and too easy. The problem is that the enemies look little different from those you’ve fought in lower-level locations, and it really shatters immersion for a random thug with no armor or magic powers to take a dozen sniper rifle bullets to the head to kill. Again, this makes sense from a balancing perspective, but they could have figured out a more dynamic and natural way to scale difficulty throughout the game.
Other aspects of gameplay include hacking or netrunning as it is referred to in the game. This allows you to take control of various objects and even people, depending on your character build. It’s immensely helpful in tough fights to enter scanning mode, appraise the situation, and use your hacking skills to turn the tide of battle. With hacking, stealth skills, and non-lethal weaponry you can even go for no-kill run, though bugs, glitches, and AI issues may make the temptation to jump in, guns blazing, rather tempting.
It may sound as though I hated playing Cyberpunk 2077, with as much complaining as I’m doing about gameplay, but the truth is that I had a blast despite the bugs. Driving through Night City is still exciting after dozens of hours, and I’m still finding new weapons that offer new ways to approach combat.
Driving out of a garage for the first time into a canyon of towering sci-fi skyscrapers bedecked in holograms and neon is one of those awe-inspiring moments that come only fleetingly in video games.
Customization: Lots to tinker with
There is a deep level of character customization possible in Cyberpunk 2077, and you can sink a lot of time into creating the perfect character. Of course, you can always just pick a preset, but where’s the fun in that? I tried to craft a likeness of Snake Plissken from Escape from Los Angeles, but couldn’t get it quite right, so I made a rough approximation of Basil Fawlty instead.
Next, you get seven points with which to customize your character’s attributes between body, intelligence, technical ability, and cool. This determines your proficiency in both physical and technical skills. Don’t worry too much, as you will level up and add to these attributes and their associated skills as the game progresses. Skills allow you to fine-tune your abilities, as well as add new ones to your arsenal. It’s a good idea to focus on a specialty, once you know what you enjoy doing in the game because the more points you put into a category the more options unlock.
Andy Zahn / Lifewire
Another area of customization is your cybernetic implants. These can affect everything from your netrunning skills to giving you swords and rocket launchers that pop out of your arms. You’ll need to visit a Ripperdoc to buy and install them, and they cost a pretty penny, so you’ll need to pull off a few jobs to afford them.
You can also clothe your character in whatever garments you find or buy around the game world. These affect your armor and other stats, though in a somewhat unintuitive fashion where a high-level cotton shirt may give you more armor than a low-level bulletproof vest. This goes for weapons as well, and I ended up going through weapons at a rapid pace as I acquired higher level ones.
Of course, if you get a weapon you can’t bear to part with you can upgrade it, and you will pick up legendary and epic gear that you will want to hold onto (including clothing). However, I found it to be a bit of a headache figuring out the crafting system, and you need to invest points in the necessary skills to do so.
At launch, Cyberpunk 2077 is something of a bug-riddled mess.
Bugs: Welcome to Glitch City
At launch Cyberpunk 2077 is something of a bug-riddled mess. Even a few months and a few patches later it’s very noticeably in need of major fixes. Right out of the gate I found a collectible card that can only be picked up during the intro, but the game refused to allow me to pick it up, so I was forced to leave it sitting there forlornly, forever gnawing at the completionist streak in me.
It bothered me even though I later found it wasn’t actually unique or important. Just after this, I drove past a dingy alley and glimpsed trash bags flying up into the air from the dumpster. Curious if it was some cyber-raccoon I investigated, but to no avail. It was only silent, motionless bags of trash, quietly minding their own business.
More game-breaking bugs lay deeper in the game. In one mission I entered a shooting competition, but the mission broke halfway through and locked me in the shooting range. Worse was a bug that rendered me unable to draw my weapons, and this persisted even after loading an earlier save. I ran aimlessly through the streets spamming the alt key until I injured a pedestrian with a car and got a warrant put out for my arrest. When this happened the screen flickered, and suddenly I was clutching an assault rifle. I felt like Ralphie from “A Christmas Story” opening up his Red Rider BB gun.
Other bugs I ran into included many instances of cars being fused together or spontaneously combusting. One particularly disturbing scene during a mission involved me materializing inside an NPC behind the wheel of a car so that I was staring in horror at the backs of her eyeballs, her detached jaw hanging in mid-air as hair floated like tentacles all about me.
Andy Zahn / Lifewire
Mature content: Pushing the boundaries
It must be mentioned that Cyberpunk 2077 earns its mature rating. Parents and players alike would do well to head the descriptors of that rating, as all of them are well deserved. There are options to ameliorate this in some respects, but only to a limited extent. The fact is that Cyberpunk 2077 is an imagining of a dark and disturbing future, and the game forces players to confront the consequences should humanity go down such a road.
The truth is that Cyberpunk is a role-playing game in the truest sense of the word. While you will never be able to completely dodge potentially offensive content, you can play the game in a way that reflects your own morality and ideals. A great example of this potential for choice is alcohol, which you will be proffered on numerous occasions throughout the game. Even though it is embedded into the story you almost always have the option to refuse, though as in real life the peer pressure is there and the choice may affect how people regard you.
The high quality of storytelling is probably the main highlight of the game, next to the insane graphical fidelity.
- Title: Unveiling the Value: In-Depth Analysis of the Hisense 40H559
- Author: Scott
- Created at : 2024-08-26 06:26:41
- Updated at : 2024-08-27 06:26:41
- Link: https://buynow-info.techidaily.com/unveiling-the-value-in-depth-analysis-of-the-hisense-40h559/
- License: This work is licensed under CC BY-NC-SA 4.0.